1601 2nd Ave N Suite 122 Great Falls, MT 59401 406-205-4568

 

Montana Game Faire 2008
October

The best gaming gathering available in Montana.  Carroll Colege Campus Center.

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Board Game NewsMontana Game Faire 2008



We're sitting on treasure to give away to folks who join in the fun!   

   A very experienced RPG Ref and fan of action movies will ref the game. 

  

Sign up for our Games  at: register@montanagamefaire.org
or email sandbaggers.game.club@hotmail.com

We'll have some easy to jump into games to B.S. with the folks who love gaming.  We got free swag for folks coming by and playing with us. 


    sign up: sandbaggers.game.club@hotmail.com




ASL Advanced Squad Leader: Streets of Fire
sign up: sandbaggers.game.club@hotmail.com
or register@montanagamefaire.org




 

PanzerBlitz is a tactical-scaleboardwargame of tank, artillery, and infantry combat set in the Eastern Front of the Second World War. Different scenario cards gave the players specific missions to carry out in order to achieve victory.

PanzerBlitz was designed to simulate a clash between two division-sized forces with units that represented either Sovietcompanies or Germanplatoons. This scale of simulation had never been done before. Nearly all previous war games had focused on larger units such as brigades, regiments, and divisions. PanzerBlitz was published by Avalon Hill in 1970.




 


 We sponsored games for fun and prizes!
 
Come and get some!



Feng Shui Ref in a game at a convention.   
     

      



 In this unique take on the trick-taking genre, cards represent the units attacked or defended Allied convoys in the North Atlantic throughout World War II. For each trick, the lead player selects a convoy that traversed either the Arctic or the Atlantic in a given year (1940-1943), then declares whether the battle will be fought in the air, on the surface of the ocean, or under the sea. He follows that up by playing a unit, either German or Allied, that was available in the chosen year and could fight in the chosen environment, and the other players subsequently either pass or play a unit that meets the same conditions. When all players have made their selections, dice (sometimes) are rolled and totals are compared to determine whether the Germans or the Allies won. The player who contributed the most to the winning team acquires the convoy as well as all opposing enemy ships, giving him both victory points and possibly an increased hand size. After twenty convoys have been fought over in this manner, the player with the most victory points' worth of convoys and captured ships wins the game!